You may have noticed that at the top of the model interface, it says ticks. When you click setup it will say ticks: 0, and as the model runs, the ticks will increase. Ticks are a way of representing time in the model. So when we are describing the rules of the model, we say what happens each tick. It is also helpful to describe the rules from the perspective of the agents, in this case the trees. The rules for this model are quite simple.
Each tick from the perspective of a tree:
- If I'm on fire (red):
- I light all my unburnt nearest neighbors (green) on fire.
- I burn up (turn brown)
What are the similarities and differences between the rules you guessed on the previous page and these rules?